The Global Social Network for Voters
When you play this multiparty game of electoral strategy, you'll see how easily you can win elections with the political organizing, consensus-building and agenda-setting tools of the Global Social Network for Voters.
World Changing Games
The renowned game developer, Jane McGonigal, author of Reality is Broken: Why Games Make Us Better and How They Can Change the World, emphasizes that many of the 500 million people who play online social games every day — especially massively multiplayer online games (MMOGs) — prefer games of collaboration and camaraderie to games of warfare and aggression. She observes that these players are creating a global "collective intelligence" about ways and means by which ordinary people like themselves can dramatically improve the quality of human life and solve societal problems that cause preventable physical and emotional suffering.
McGonigal believes that the reason so many people play world-saving games is because real world environments and institutions deny them the power to be heroic. Participation in these games adds meaning and happiness to players' imaginary lives by enabling them to make valuable contributions to their online communities.
At the same time, they are developing interpersonal problem solving skills that they can use in the real world to play collaborative, pro-active roles in real life that enable them to join forces with legions of other people to solve problems causing human suffering -- including their own.
When you play the VotersUnited.Global Game, you will quickly see how you can use the web and the tools accessible on the Global Social Network for Voters to surmount obstacles impeding your exercise of your political sovereignty. You will see how you can circumvent the obstacles placed in your way by electoral and legislative processes that prevent you from deciding who runs for office, who gets elected, and what laws are passed.
Although the game was originally invented for the U.S. electorate to empower American voters to increase their influence in U.S. electoral and legislative processes, their generic democracy-building tools can be adapted for use by people living in virtually any country in the world.
Playing the VotersUnited.Global Game will show you and voters around the world how you can use the systems' tools and databases to build your own voting blocs, political parties and electoral coalitions to circumvent impediments similar to those that exist inside the U.S., as well as those that are unique to particular home countries.
The game can be played online as well as face-to-face by players in homes, schools and communities by any number of participants using mobile devices and computers. In both face-to-face and online versions, you can play the role of voters residing in simulated election districts that each participant selects from the game's online Election District Database, districts modeled after U.S. Congressional districts.
Players will compete with each other to develop winning strategies for setting legislative agendas and building online blocs, parties, and coalitions to elect a candidate for public office to represent the election district in which you have chosen to play the game.
You can search the Election District Database to obtain strategic information about each district that you can use to plan your electoral strategies and decide how to set winning agendas and build winning blocs, parties, and coalitions. This information will include voting patterns, voters' legislative preferences, prior choices of particular combinations of priorities, trends and significant political events. To initiate an online game, which can be played synchronously or asynchronously, at least two prospective players must choose the same election district from the database.
As you and the other players move around the game board, you will develop strategies for managing the effects on your legislative agendas and your blocs, parties, and coalitions of unforeseen events that add or subtract votes to and from your tallies.
Your challenge is to use events you control to add votes to your tallies, and offset the votes you lose, as a result of events you can not control, so you can ultimately build winning blocs, parties, and coalitions that cast the highest number of votes for your candidates.
Players develop strategies for setting a legislative agenda and building winning blocs, parties, and coalitions that reflect their own personal legislative priorities, district voters' priorities and voting patterns, as well as the changing demographics of the district, according to strategic information they access in the Election District Database.
Players who builds the voting bloc, political party or electoral coalition that casts the most votes for its candidate ares the winner. If two or more players merge their voting blocs and parties into coalitions that cast the most votes for their candidates, these players are the winners.
The complexity of the political landscapes of most of the simulated election districts modeled after U.S. Congressional districts will already be familiar to many players of the game in the U.S. and abroad. The ubiquitous nature of the obstacles will resonate with voters around the world.
What will be unfamiliar, and what players will discover while playing the game, will be the ease with which they can surmount these obstacles by using the tools of the Global Social Network for Voters to build winning blocs, parties, and coalitions around strategically formulated legislative agendas, especially those that build consensus and winning electoral bases that cross partisan lines.
Players will realize that the consensus building tools provided on the Global Social Network for Voters make it possible for voters worldwide to build consensus around their own collectively devised solutions to problems, crises and conflicts that current governments appear unable to devise. They will realize they can easily get their solutions implemented legislatively by forming consensus building online voting blocs, political parties and electoral coalitions large enough to determine who runs for office, who gets elected, and what laws are enacted.
The VotersUnited.Global Game is based on the Interactive Voter Choice System, U.S. Patent No. 7,953,628, and the System for Playing an Interactive Voter Choice Game, U.S. Patent No. 8,313,383.
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